Production Roadmap & Milestones
Milestone Breakdown
Section titled “Milestone Breakdown”M0: Core Driving Physics Prototype (Target: Week 1–2)
Section titled “M0: Core Driving Physics Prototype (Target: Week 1–2)”- Implement raycast chassis controller in Roblox Studio.
- Tune weight transfer, spring stiffness, and counter-steer behavior.
- Test network ownership transitions (player entering/exiting driver seat).
- Greybox test track with varying corner radiuses and elevation changes.
M1: Urban Map Blockout & Handling Polish (Target: Week 3–4)
Section titled “M1: Urban Map Blockout & Handling Polish (Target: Week 3–4)”- Block out Downtown Metropolis grid and Coastal Highway connector.
- Implement camera dampening, dynamic FOV at speed, and speed lines.
- Prototype analog and touch controls on mobile devices.
- Basic garage vehicle spawner system.
M2: Delivery Job Loop & Economy Foundation (Target: Week 5–6)
Section titled “M2: Delivery Job Loop & Economy Foundation (Target: Week 5–6)”- Delivery job generation system with randomized pickup/dropoff spots.
- GPS breadcrumb route calculation across road nodes.
- Wallet balances, payout calculations, and fuel consumption logic.
- ProfileService integration for player cash/rep persistence.
M3: Progression, Tuning Shop & Vehicle Roster (Target: Week 7–8)
Section titled “M3: Progression, Tuning Shop & Vehicle Roster (Target: Week 7–8)”- Build 5 starter and sport vehicles with tuned chassis specs.
- Tuning shop UI: Engine stage upgrades, tire compounds, and gear ratios.
- Cosmetic workshop: Custom paint picker and wheel rims.
- Dealership purchase flow with Rep level gates.
M4: Polish, Audio & Soft Launch (Target: Week 9–10)
Section titled “M4: Polish, Audio & Soft Launch (Target: Week 9–10)”- Engine audio pitch modulation mapped to RPM curves.
- Environmental soundscapes (ocean breeze on expressway, neon hum in city).
- Performance stress testing on lower-end mobile devices (iPhone 11 / Galaxy A52).
- Telemetry tracking for player retention and job completion drop-off.