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Production Roadmap & Milestones

M0: Core Driving Physics Prototype (Target: Week 1–2)

Section titled “M0: Core Driving Physics Prototype (Target: Week 1–2)”
  • Implement raycast chassis controller in Roblox Studio.
  • Tune weight transfer, spring stiffness, and counter-steer behavior.
  • Test network ownership transitions (player entering/exiting driver seat).
  • Greybox test track with varying corner radiuses and elevation changes.

M1: Urban Map Blockout & Handling Polish (Target: Week 3–4)

Section titled “M1: Urban Map Blockout & Handling Polish (Target: Week 3–4)”
  • Block out Downtown Metropolis grid and Coastal Highway connector.
  • Implement camera dampening, dynamic FOV at speed, and speed lines.
  • Prototype analog and touch controls on mobile devices.
  • Basic garage vehicle spawner system.

M2: Delivery Job Loop & Economy Foundation (Target: Week 5–6)

Section titled “M2: Delivery Job Loop & Economy Foundation (Target: Week 5–6)”
  • Delivery job generation system with randomized pickup/dropoff spots.
  • GPS breadcrumb route calculation across road nodes.
  • Wallet balances, payout calculations, and fuel consumption logic.
  • ProfileService integration for player cash/rep persistence.

M3: Progression, Tuning Shop & Vehicle Roster (Target: Week 7–8)

Section titled “M3: Progression, Tuning Shop & Vehicle Roster (Target: Week 7–8)”
  • Build 5 starter and sport vehicles with tuned chassis specs.
  • Tuning shop UI: Engine stage upgrades, tire compounds, and gear ratios.
  • Cosmetic workshop: Custom paint picker and wheel rims.
  • Dealership purchase flow with Rep level gates.

M4: Polish, Audio & Soft Launch (Target: Week 9–10)

Section titled “M4: Polish, Audio & Soft Launch (Target: Week 9–10)”
  • Engine audio pitch modulation mapped to RPM curves.
  • Environmental soundscapes (ocean breeze on expressway, neon hum in city).
  • Performance stress testing on lower-end mobile devices (iPhone 11 / Galaxy A52).
  • Telemetry tracking for player retention and job completion drop-off.