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Open Road City — Game Design Document

The definitive design specification for a solo open-world driving and progression game on Roblox.
Section Focus Area Status
Overview & Pillars High concept, player fantasy, design pillars Stable
Core Loop 30s driving feel, session jobs, macro car collection Stable
Mechanics Physics, drifting, refueling, collision handling Draft
Systems & Economy Cash, Rep, vehicle pricing curves, upgrade sinks Draft
World & Content Map districts, vehicle roster, discovery POIs Draft
UI & UX Minimalist driving HUD, mobile controls, garage UI Draft
Technical & Roblox Network ownership, ProfileService, StreamingEnabled Draft
Roadmap Milestone stages from M0 prototype to M4 soft launch Draft
Decisions Log Accepted Architecture and Design Records (ADR) Stable
Open Questions Active design ambiguities and pending balance questions Draft
Changelog Audit log of all Hermes integrations and design updates Stable