Open Questions & Design Ambiguities
Active Open Questions
Section titled “Active Open Questions”Q-001: Fuel Depletion Dynamics in Free Roam vs Jobs
Section titled “Q-001: Fuel Depletion Dynamics in Free Roam vs Jobs”- Question: Should fuel deplete during casual free-roaming exploration, or should fuel mechanics only activate when carrying active commercial contracts?
- Current Leaning: Deplete at half rate during free roam to encourage discovering gas stations, but full rate during high-stakes urgent delivery contracts.
- Status: Pending playtest feedback in Milestone M2.
Q-002: Multi-Vehicle Collision Behavior Between Players
Section titled “Q-002: Multi-Vehicle Collision Behavior Between Players”- Question: When two player-owned vehicles collide, should they have full physical collision impulses (risk of physics destabilization / trolling), or should ghosting / soft non-collision activate at high relative speeds?
- Current Leaning: Soft collision impulse with visual spark VFX, preventing griefers from catapulting stationary players across the map.
- Status: Under technical review.
Q-003: Nitrous Refill: Auto-Recharge vs Paid Station Refill
Section titled “Q-003: Nitrous Refill: Auto-Recharge vs Paid Station Refill”- Question: Does nitrous boost passively regenerate over time (arcade style) or require purchasing nitrous canisters at gas stations / garages (sim style)?
- Options:
- Option A: Free passive recharge with 45-second cooldown.
- Option B: Paid consumable canister ($250 per fill).
- Status: Open.